Conquer the Depths of ‘UnderMine’, Fandom’s First Videogame | FANDOM

    Conquer the Depths of ‘UnderMine’, Fandom’s First Videogame

    Aug 20

    We talk about games a lot here on Fandom. . In fact, we figured it’s about time we made one ourselves — so we partnered up with Thorium Entertainment and did exactly that. The result is , a

    about plumbing the depths of the earth for gold and glory.

    Have a gander at how it plays here:

    takes the block-bombing, pickaxe-swinging style of Spelunky and raises the camera for a top-down view. The doors to each room won’t open until you’ve dealt with the chaos of eliminating enemies without stepping on traps.

    You’ll take on the smallest of foes, swatting at rats and moths before eventually coming across the game’s bosses, which are a good deal tougher. Levels are randomly arranged each time, and we’re pretty sure that’s not how mines work, but it makes for a better game so let’s just go with it.

    Luckily, most of your gold from each attempt is saved by your pet canary (geddit?). Thus completes the addictive cycle of the roguelite — you upgrade what you can, set off into the mine again, and try to get further than you did before.

    It kind of looks like his moustache is a grimace, keeping his expression locked in a state of perpetual horror.

    We do love game criticism (and of course we’ve got the ), but seeing as we’re distributing this one, we’ll leave the qualitative statements to everyone else. Instead, we’ll just throw references at you. ? Yep, it’s a lot like that. ? Mmhmm, you’re on the money.

    Perhaps it’s not too far a leap to even compare it to , seeing as UnderMine does seem to have some invincibility frames, albeit on a jump instead of a roll. True to form for a roguelike, sometimes you won’t get what you want, forcing you to improvise and bow down to the will of RNGesus.

    UnderMine is available now on , and it’ll also be on Xbox Game Pass and Switch sometime in 2020. Thorium will also be updating the game every two weeks or so with new content, which will likely include new items to promote varied styles of play. After six months, it’ll be ready for its full launch.


    Managing Editor at FANDOM. Decade-long games critic and esports aficionado. Started in competitive Counter-Strike, then moved into broadcast, online, print and interpretative pantomime. You merely adopted the lag. I was born in it.

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