Making a Pathfinder RPG Adventure: Episode 10 – Phase 1 Complete! – Geek In the Closet

    Making a Pathfinder RPG Adventure: Episode 10 – Phase 1 Complete!

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    In case you may have been wondering, despite my recent lack of blog updates, I remain committed to my goal of writing a Pathfinder RPG adventure module—more so than ever. The reason for this lack of activity is due to a few different reasons—three beyond my control and one that wasn’t.

    It started first by taking a week-long ‘business trip’ to Orlando for a convention (i.e. excuse go to the theme parks). I knew this event was coming and that it was going to affect my production on the adventure. These things pop up from time to time so no real surprise here.

    During said trip, I happened to go to a club called the Ice Bar. It’s a ‘cool’ place (ughh). One side of the building is fire themed where they serve you flaming drinks, bartenders breath fire, and the staffs hot (ughh again). The other side of the bar is pretty much a freezer requiring that you put on a winter coat and wear gloves. It’s actually quite neat. The walls are made of ice, the bar is made of ice, hell, even the glasses are made of ice. As a Canadian I felt right at home. Unfortunately, I think this is where I might have picked up a nasty flu bug resulting in a rather unpleasant last couple of days on my trip. This particular flu had an uncanny ability to drain energy and I was out of commission for an addition week upon my return. Blogging was the last thing on my mind.

    Not long after recovering (for the most part anyway), I had to spend another 3 days out of town for business once again which made blogging impossible.

    Finally, I wasted another two weeks to just plain laziness and a failure to actively try to regain my momentum.

    All-in-all, I lost about a month’s worth of time. Enough excuses through—such is life. It’s time to warm up the blogging engine and get to work once again.

    The following is a summary of the key lessons that I have learnt while working on the Concept Phase of writing my adventure.

    I have also leant a few other personal lessons that are also worth sharing:

    With Phase 1 – Concept finally out the way, I am really excited to be moving forward into Phase 2 – Pre-Production.

    During this phase I will move beyond the conceptual definition of the project and begin to make the necessary design decisions that will form a strong skeletal foundation for the adventure. By the end of this phase I will have created a Design Document that contains the plot outline, character summaries, game balance decisions, reward distribution, encounter lists (and much, much more) so that there is never a need to stop production for design issues. This will be the most demanding phase from a creative sense and will be undoubtedly the most fun. I can’t wait!

    As I begin transitioning into the next phase of this journey, I invite you to share any feedback you may have on the first ten episodes. Is there anything I can do to improve the blog? Did I miss any of the necessary steps typically performed when defining the concept of a project? Was there anything you enjoyed? Good or bad, I’d love to hear your thoughts.

    See you next episode.

    -Jerett

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